00001 //------------------------------------------------------------------------------ 00002 // This file is part of the OpenStructure project <www.openstructure.org> 00003 // 00004 // Copyright (C) 2008-2009 by the OpenStructure authors 00005 // 00006 // This library is free software; you can redistribute it and/or modify it under 00007 // the terms of the GNU Lesser General Public License as published by the Free 00008 // Software Foundation; either version 3.0 of the License, or (at your option) 00009 // any later version. 00010 // This library is distributed in the hope that it will be useful, but WITHOUT 00011 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00012 // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00013 // details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public License 00016 // along with this library; if not, write to the Free Software Foundation, Inc., 00017 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00018 //------------------------------------------------------------------------------ 00019 #ifndef OST_GUI_SCENE_WIN_RENDER_MODE_NODE_HH 00020 #define OST_GUI_SCENE_WIN_RENDER_MODE_NODE_HH 00021 00022 #include <QObject> 00023 #include <QVariant> 00024 #include <QModelIndex> 00025 00026 #include <ost/mol/entity_view.hh> 00027 #include <ost/mol/query_view_wrapper.hh> 00028 00029 #include <ost/gfx/entity.hh> 00030 #include <ost/gfx/entity_fw.hh> 00031 #include <ost/gfx/render_mode.hh> 00032 #include <ost/gfx/scene_observer.hh> 00033 #include <ost/gfx/gfx_object.hh> 00034 #include <ost/gfx/gfx_object_fw.hh> 00035 00036 #include <ost/gui/module_config.hh> 00037 #include <ost/gui/scene_win/entity_part_node.hh> 00038 00039 /* 00040 Author: Stefan Scheuber 00041 */ 00042 00043 namespace ost { namespace gui { 00044 00045 class DLLEXPORT_OST_GUI RenderModeNode : public EntityPartNode { 00046 Q_OBJECT 00047 public: 00048 RenderModeNode(gfx::EntityP entity, gfx::RenderMode::Type render_mode, SceneNode* node_parent ); 00049 00050 virtual QVariant GetData(int column, int role); 00051 virtual bool SetData(int column, const QVariant& value, int role); 00052 virtual Qt::ItemFlags Flags(int column) const; 00053 virtual int GetColumnCount() const; 00054 00055 gfx::RenderMode::Type GetRenderMode() const; 00056 00057 virtual void Update(); 00058 private: 00059 gfx::EntityP entity_; 00060 gfx::RenderMode::Type render_mode_; 00061 }; 00062 00063 }} 00064 00065 #endif
1.5.8